AI Insights · Timothy · April 2025
Top io Games Performance on Android in Belgium: Q1 2025
Explore the performance trends of the top io games on Android in Belgium during Q1 2025, including downloads, revenue, and active users.
In the first quarter of 2025, the top io games on the Android platform in Belgium showed varying trends in downloads, revenue, and active users. Here’s a closer look at the performance of these games based on data from Sensor Tower.
Snake Clash! from Supercent, Inc. saw its weekly revenue fluctuate, starting at around $146 and dipping to $84 in mid-February, before rising again to approximately $125 by the end of March. Weekly downloads peaked at 8.7K in early January, followed by a decline, stabilizing around 4.9K. The active user count began at 37K, slightly dropping to 33.2K by the quarter's end.
Paper.io 2, by VOODOO, experienced a steady revenue trend, with a slight increase towards the end of March, reaching $114. Downloads ranged from 2.1K to 4.8K, with a notable peak in early March. Active users saw a decline, starting at 31.8K and ending at 23.1K.
Snake.io - Fun Snake .io Games, published by Kooapps Games, had a modest revenue performance, peaking at $66 in late January. Downloads fluctuated between 1.5K and 4.6K, while active users remained relatively stable, closing the quarter at approximately 20.7K.
State.io — Conquer the World, from CASUAL AZUR GAMES, showed an upward trend in revenue, ending at $41 in March. Downloads remained below 1K throughout the quarter, with a slight increase towards the end. The active user base showed some fluctuation, ending at 1.9K.
Mosquito.io by Supercent, Inc. had a challenging quarter with no significant revenue after the initial weeks. Downloads started at 1.8K, decreasing steadily to 514 by the end of March. Despite this, active users remained consistent, hovering around 12.2K.
For more detailed insights and data, visit Sensor Tower.